HULA HOOP

TEAMS/PAIRS/INDIVIDUALS

Hula Hoop – Rules

Riders 1 and 2 ride towards the tyre, rider 1 dismounts and goes through the tyre while rider 2 leads pony 1 by the rein(s), rider 1 remounts and both riders ride to cross the changeover line.

Riders 2 and 3 ride towards the tyre, rider 2 dismounts and goes through the tyre while rider 3 leads pony 2 by the rein(s), rider 2 remounts and both riders ride to cross the Start/Finish line.

Riders 3 and 4 ride towards the tyre, rider 3 dismounts and goes through the tyre while Rider 4 leads pony 3 by the rein(s), rider 3 remounts and both riders ride to cross the changeover line.

Riders 4 and 1 ride towards the tyre, Rider 4 dismounts and goes through the tyre while rider 1 leads pony 4 by the rein(s), Rider 4 remounts and both riders ride to cross the Start/Finish line.

It is permissible for rider 2 to hold pony 1 and Rider 4 to hold pony 3 before crossing the Start/Finish line.

It is permissible for rider 3 to hold pony 2 and rider 1 to hold pony 4 before crossing the changeover line.

The whole of the tyre must stay in the team lane and in between the second and third bending poles during the game. If it moves outside this area it must be replaced immediately in any way by the rider who last touched the tyre. Consequently, these poles are considered as part of the equipment for this game and must be replaced if knocked down.

Race Set Up:

1 tyre on the centre line, in between the lanes of bending poles. 4 bending poles in positions 2 and 3 delimit the area allowed for the tyre

Both riders ride towards the tyre, rider 1 dismounts and goes through the tyre while rider 2 leads pony 1 by the rein(s), rider 1 remounts and both riders ride to cross the changeover line.

A rider may not re-enter the field of play until their partner has also crossed the changeover line. 

Both riders ride back towards the tyre, rider 2 dismounts and goes through the tyre while rider 1 leads pony 2 by the rein(s), rider 2 remounts and both riders ride to cross the Start/Finish line.

It is permissible for rider 2 to hold pony 1 before crossing the Start/Finish line, and for rider 1 to hold pony 2 before crossing the changeover line. 

The whole of the tyre must stay in the team lane and in between the second and third bending poles during the game. If it moves outside this area it must be replaced immediately in any way by the rider who last touched the tyre. Consequently, these poles are considered as part of the equipment for this game and must be replaced if knocked down.

Race Set Up:

1 tyre on the centre line, in between the lanes of bending poles. 4 bending poles in positions 2 and 3 delimit the area allowed for the tyre

The rider rides to the tyre at the changeover end, goes through the tyre, remounts and rides to cross the Start/Finish  line. The whole of the tyre must stay beyond the fifth pole at the changeover end of the arena. If it moves outside this area it must be replaced immediately in any way by the rider.

Consequently, the fifth pole is considered as part of the equipment for this game and must be replaced if knocked down.

Race Set Up:

1 tyre on the 3 metre mark at the changeover end, offset between the bending pole lines. 5 bending poles in the standard positions.

DIY EQUIPMENT FOR HULA HOOP/TYRE

The official Promo video of mounted games